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If the player opts to do this (instead of taking and placing a tile), he pays the cost of that tile again and places that Investment Marker on the left corner (covering the tile's price) of that tile. When the player places another adjacent to an existing lake, he does not take $2 for adjacency to the other tile(s).Īn Investment Marker may be placed on any of the player's tiles-including a lake - that does not already have an Investment Marker on it. If the player places another, , or next to a, he takes $2 from the supply. The player places this tile face down adjacent to one or more of his tiles (which may be face up or face down) and receives $2 per adjacent, , or for doing so. He only pays the cost printed on the Real Estate Market, he does not pay the cost on the tile. When taking a tile to use as a lake, the player must choose a tile from the Real Estate Market. These tiles are limited, and may run out during a game, at which time they can no longer be acquired. The player places this tile in the same manner as if he had bought it from the Real Estate Market. If he does so, he pays only the cost on the tile. The player may also take any available basic tile: Suburb, Community Park, or Heavy Factory instead of a tile from the Real Estate Market. īecause Income and Reputation can never fall below -5 or rise above 15, adjustments stop at those limits. For instance, placing a new next to an existing Community Park results in an increase of. The effects of a tile can be triggered after it is placed. When he does so, the player must make any adjustments as noted on the tile descriptions of the placed tile as well as any other impacted tiles (including tiles placed by other players). The player must place the purchased tile adjacent to any of his tiles. The total combined cost of the tile is paid to the supply.
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When taking a tile from the Real Estate Market, the player pays the cost printed above the tile (if any) on the Real Estate Market in addition to the cost on the tile. Taking a tile from the Real Estate Market
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Place 1 Investment Marker on a tile in his borough to "invest" in that tile.Ī. Take 1 tile and add the tile to his borough, or Take and place 1 tile or place 1 investment marker Add a new tile to the Real Estate Market. Adjust Population on the Population Board (based on your Reputation ). Collect or pay money (based on your Income ). Take and place 1 tile or place 1 Investment Marker in your borough. On his turn, each player must perform the following four actions in order: In case of a further tie (at which point the tied players are probably incredibly amused), the tied players play another game of Suburbia to determine the winner of the first game. If players are still tied, the player with the most remaining money wins. In case of another tie, the player with the highest Income among the tied players wins. In case of a tie, the player with the highest Reputation among the tied players wins. The player with the highest Population on the Population Board wins. Randomly choose a player and give him the Start Player Marker. Place a Population Square from each player on the 2 Population space.Įach player takes 2 random goal tiles from the supply, looks at both, and then keeps 1 of them (face down so the other players cannot see it). Place the Population Board (which tracks Population, the "victory points" in Suburbia) on the table where everyone can see it. Place one Suburbs tile, one Community Park tile, and one Heavy Factory tile below your Borough Board. Place your Income Cylinder on the 0 Income space and your Reputation Cube on the 1 Reputation space. Shue the goals face down and place 1 randomgoal per player face up on their spaecĮach player places a Borough Board in front of them with enough space below it for several tiles to be placed between it and the edge of the table. Place the top 7 tiles from the A stack face up along the bottom edge of the Real Estate Market. Place the supply board and the coins on it. Place 4 each of Heavy Factory, Community Park,and Suburb tiles face up on their three spaces.
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Then take 4 more C tiles (from the box) and place them on the very bottom of the C stack. Mix the 1 More Round tile with: 6 tiles from the C stack for 2 players, 9 tiles from the C stack for 3 players, 12 tiles from the C stack for 4 players, and place those tiles face down on the bottom of the C stack. Place the Stacks Board and place the A, B and C stacks on it. Each stack has the same number of tiles: 15 for 2 players, 18 for 3 players, and 21 for 4 players. Shue 3 stacks of face down tiles, each stack with a letter on the back (A, B, and C).